C1.Win.C1DX.4.8 Assembly / C1.Util.DX.Direct3D11 Namespace / DeviceContext1 Class / VSSetConstantBuffers1 Method / VSSetConstantBuffers1(Int32,Int32,ComArray<Buffer>,Int32[],Int32[]) Method

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VSSetConstantBuffers1(Int32,Int32,ComArray<Buffer>,Int32[],Int32[]) Method
In This Topic
void ID3D11DeviceContext1::VSSetConstantBuffers1([In] unsigned int StartSlot,[In] unsigned int NumBuffers,[In, Buffer, Optional] const ID3D11Buffer** ppConstantBuffers,[In, Buffer, Optional] const unsigned int* pFirstConstant,[In, Buffer, Optional] const unsigned int* pNumConstants)
Syntax
'Declaration
 
Public Overloads Sub VSSetConstantBuffers1( _
   ByVal startSlot As System.Integer, _
   ByVal numBuffers As System.Integer, _
   ByVal constantBuffersOut As ComArray(Of Buffer), _
   ByVal firstConstantRef() As System.Integer, _
   ByVal numConstantsRef() As System.Integer _
) 
 

Parameters

startSlot
numBuffers
constantBuffersOut
firstConstantRef
numConstantsRef
See Also